Proceedings Seventh IEEE International Conference on Engineering of Complex Computer Systems
DOI: 10.1109/iceccs.2001.930179
|View full text |Cite
|
Sign up to set email alerts
|

Intelligent agent-based software architecture for combat performance under overwhelming information inflow and uncertainty

Abstract: analyzing hundreds of data sets gathered from various information sources, and (b) reasoning on

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 12 publications
(13 citation statements)
references
References 27 publications
0
13
0
Order By: Relevance
“…The use of games for teaching specialized skills to prospective or serving officers of the armed forces is a well accepted approach ( [1], [2], [3], [4], [7], [8], [9]). Officers, as well as many other professionals, need to be able of taking accurate decisions within very strict time limits while taking into account a large amount of possibly uncertain information.…”
Section: Interactive Games For Training In Decision Makingmentioning
confidence: 99%
See 2 more Smart Citations
“…The use of games for teaching specialized skills to prospective or serving officers of the armed forces is a well accepted approach ( [1], [2], [3], [4], [7], [8], [9]). Officers, as well as many other professionals, need to be able of taking accurate decisions within very strict time limits while taking into account a large amount of possibly uncertain information.…”
Section: Interactive Games For Training In Decision Makingmentioning
confidence: 99%
“…The use of computer simulations for training (or aiding) personnel to efficiently cope with this kind of situations is always impeded by the fact that both the decision space of such problems, as well as the parameter space upon which these decisions are based are neither finite, nor can they be unambiguously defined [1]. What is proposed in literature therefore is the use of mathematical optimization to follow the situation as it evolves in real time or pseudo-real time ( [1], [6], [9], [11]).…”
Section: Interactive Games For Training In Decision Makingmentioning
confidence: 99%
See 1 more Smart Citation
“…Hicks et al [20] describe an approach to a "tactical decision" tool that combines differential game theory and classic Bayesian probability theory. This unification of techniques is rare, according to Hicks et al The authors plan to use a "COTS based decision support architecture" (page 13) known as the "Agent Enhanced Decision Guide Environment (AEDGETM) " to implement a tool that they call a "Submarine Tactical Decision Aid.…”
Section: Hicks Et Almentioning
confidence: 99%
“…AWACS AEDGETM is a federation of intelligent agent-based functions that enables C2 scenario construction with multiple roles and entities (Hicks, Stoyen, & Zhu, 2001;Petrov & Stoyen, 2000). Intelligent agent technology enables decision support to each role and utilization of synthetic computer-driven role players.…”
Section: Design and Proceduresmentioning
confidence: 99%