2019
DOI: 10.1007/s12652-019-01454-4
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Intelligent agent for real-world applications on robotic edutainment and humanized co-learning

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Cited by 23 publications
(9 citation statements)
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“…The wearable BCI system benefits machine-human co-learning as it can be integrated with training methods or neurofeedback to monitor and regulate Go players’ physiological states, helping them to maintain their attention and overcome the competitive pressure experienced in the game. Later, the system was extended to the educational domain interfacing with an intelligent agent for robotic edutainment in 2019 ( Lee et al, 2019 ; Figure 9B ). The experimental results showed that through playing games, the system improved the interest and performance of students in mathematical and language learning.…”
Section: Discussionmentioning
confidence: 99%
“…The wearable BCI system benefits machine-human co-learning as it can be integrated with training methods or neurofeedback to monitor and regulate Go players’ physiological states, helping them to maintain their attention and overcome the competitive pressure experienced in the game. Later, the system was extended to the educational domain interfacing with an intelligent agent for robotic edutainment in 2019 ( Lee et al, 2019 ; Figure 9B ). The experimental results showed that through playing games, the system improved the interest and performance of students in mathematical and language learning.…”
Section: Discussionmentioning
confidence: 99%
“…(Nikolaidis et al, 2017b;Mohammad and Nishida., 2008;Nikolaidis et al, 2017a)]. The studies that use "co-learning" tend to take a more symmetrical approach by looking at agent or robot learning as well as human learning, and pay more attention to the learning process and changing strategies of the human as well, often looking at many repetitions of a task (Ramakrishnan, Zhang, and Shah 2017;C.-S. Lee et al, 2020;C. Lee et al, 2018;Shafti et al, 2020).…”
Section: Co-learning: Background and Definitionmentioning
confidence: 99%
“…( Nikolaidis et al, 2017b ; Mohammad and Nishida., 2008 ; Nikolaidis et al, 2017a )]. The studies that use “co-learning” tend to take a more symmetrical approach by looking at agent or robot learning as well as human learning, and pay more attention to the learning process and changing strategies of the human as well, often looking at many repetitions of a task ( Ramakrishnan, Zhang, and Shah 2017 ; C.-S. Lee et al, 2020 ; C. Lee et al, 2018 ; Shafti et al, 2020 ). Studies on co-evolution, on the other hand, monitor a long-term real-world application in which behavior of the human as well as the robot subtly changes over time ( Döppner, Derckx, and Schoder 2019 ).…”
Section: Co-learning: Background and Definitionmentioning
confidence: 99%
“…Fig. 1 shows the system structure for student learning performance assessment with brain computer interface (BCI) mechanism which describes as follows [7]: The subject wearing a BCI device interacts with the intelligent learning assessment robot and AI-FML robot to learn English through listening or speaking [7]. Meanwhile, the data related to his/her expressions, emotions, and learning performance are collected to store in the cloud resources/database.…”
Section: Introductionmentioning
confidence: 99%
“…Hence, the robot can help humans to do things in a more rational thinking, and human can add much creative information and knowledge to the robotic behavior. Therefore, humans can work with the robot in the world such as listening to music or Go applications for human and machine co-learning in future education [7][8][9][10]. In this paper, we propose an AI-FML robotic agent for student behavior ontology construction and analyze student learning behavior.…”
Section: Introductionmentioning
confidence: 99%