Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Kaisei Fukaya,
Damon Daylamani-Zad,
Harry Agius
Abstract:Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of
graphical assets
, such as clouds, buildings or vegetation, that do not require gameplay function considerations. There is also a breadth of literature examining the procedural generation of such elements for purposes outside of games. The body of research, focused on specific methods for generati… Show more
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