2014
DOI: 10.1016/j.jesp.2013.09.004
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Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression

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Cited by 44 publications
(25 citation statements)
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“…[1][2][3][4] Scholars have proposed various explanations of how in-game behavior influences actual behavior, including social learning, 5,6 norm activation, 7 and contrast effects. 8 Recent work has examined the influence of video games on self-perception-a process termed ''identity simulation.'' [9][10][11] This study examines how adoption of moral frameworks through identity simulation impacts subsequent behavior.…”
Section: Introductionmentioning
confidence: 99%
“…[1][2][3][4] Scholars have proposed various explanations of how in-game behavior influences actual behavior, including social learning, 5,6 norm activation, 7 and contrast effects. 8 Recent work has examined the influence of video games on self-perception-a process termed ''identity simulation.'' [9][10][11] This study examines how adoption of moral frameworks through identity simulation impacts subsequent behavior.…”
Section: Introductionmentioning
confidence: 99%
“…As our review shows, while violent videogames have been found to increase aggression (e.g. Greitemeyer, 2014;Kirsh, 1998;Konijn et al, 2007;Teng et al, 2011), when played under cooperative conditions, they exerted the opposite effect, enhancing pro-social behavior (Ewoldsen et al, 2012;Greitemeyer, 2013;Velez et al, 2014). This means that cooperative screen-use might exert a buffering effect from possible negative influences of exposure to violent content, thus enabling us to develop "healthier" screen-use habits.…”
Section: Discussionmentioning
confidence: 85%
“…Twelve studies used a combination of measures to look at the effects of videogames on aggression. Two studies (Greitemeyer, 2014;Greitemeyer & McLatchie, 2011) tested the effects of videogame play on both cognitive and behavioral measures. In Greitemeyer and McLatchie (2011), participants played either a violent, a neutral or a pro-social videogame and filled out a questionnaire assessing their perceptions of out-group members.…”
Section: Studies Of Videogames and Aggression In Adultsmentioning
confidence: 99%
“…Analysis suggested that exposure to violent game resulted in more hostile interpretations of the stories, and that more hostile interpretations were associated with more aggressive behavior (as measured with the CRTT). Other mediating variables which have been shown to relate to how individuals interpret the situation they are exposed to are perceived aggression (Greitemeyer, 2013a) and intergroup bias (Greitemeyer, 2013c).…”
Section: Studies Of Mediating Variablesmentioning
confidence: 99%