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TITLE AND SUBTITLEASYNCHRONOUS CHESS: A REAL-TIME, ADVERSARIAL RESEARCH ENVIRONMENT
AUTHOR(S)James Lawton, Nathaniel Gemelli, Robert Wright, Andrew Boes
FUNDING NUMBERSC -N/A PE -62702F PR -558S TA -HA WU -TR
PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES)Air Asynchronous Chess (AChess) is a platform for the development and evaluation of real-time adversarial agent technologies. It is a two-player game using the basic rules of chess with the modification that agents may move as many pieces as they want at any time.Modifying chess in this way creates a new robust, asynchronous, real-time game in which agents must carefully balance their time between reasoning and acting in order to out-perform their opponent. As a fast-paced adversarial game, many challenges relevant to real-word application arise which give it merit for study and use.
AbstractWe present adversarial agent research being conducted in a real-time asynchronous environment, Asynchronous Chess (AChess). AChess is a real-time competitive experiment platform for developing new agent technologies using single-agent reasoning and/or multi-agent cooperative strategies. We aim to provide a simplified asynchronous environment that is stochastic in its nature, but easily described from its foundations as a synchronized game. The goal is to design agent technologies that perform better in these domains than existing single-and multi-agent methods. This research applies to non-deterministic agent-based search and reasoning technologies for use in a simplified, yet still very complex, real-time environment for competitive and adaptive agents.i