Video games and immersive, narrative experiences are
often called
upon to help students understand difficult scientific concepts, such
as sense of scale. However, the development of educational video games
requires expertise and, frequently, a sizable budget. Here, we report
on the use of an interactive text-style video game, NanoAdventure,
to communicate about sense of scale and nanotechnology to the public.
NanoAdventure was developed on an open-source, free-to-use platform
with simple coding and enhanced with free or low-cost assets. NanoAdventure
was launched in three languages (English, Spanish, Chinese) and compared
to textbook-style and blog-style control texts in a randomized study.
Participants answered questions on their knowledge of nanotechnology
and their attitudes toward nanotechnology before and after reading
one randomly assigned text (textbook, blog, or NanoAdventure game).
Our results demonstrate that interactive fiction is effective in communicating
about sense of scale and nanotechnology as well as the relevance of
nanotechnology to a general public. NanoAdventure was found to be
the most “fun” and easy to read of all text styles by
participants in a randomized trial. Here, we make the case for interactive
“Choose Your Own Adventure” style games as another effective
tool among educational game models for chemistry and science communication.