Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2000
DOI: 10.1145/332040.332443
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Interacting with eye movements in virtual environments

Abstract: Eye movement-based interaction offers the potential of easy, natural, and fast ways of interacting in virtual environments. However, there is little empirical evidence about the advantages or disadvantages of this approach. We developed a new interaction technique for eye movement interaction in a virtual environment and compared it to more conventional 3-D pointing. We conducted an experiment to compare performance of the two interaction types and to assess their impacts on spatial memory of subjects and to e… Show more

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Cited by 212 publications
(128 citation statements)
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“…The results from Task 1 are in line with Tanriverdi and Jacob [8]. Even though their setup was VR-based, it seems that Gaze also outperform other 3D selection techniques in monoscopic displays.…”
Section: Discussionsupporting
confidence: 75%
See 3 more Smart Citations
“…The results from Task 1 are in line with Tanriverdi and Jacob [8]. Even though their setup was VR-based, it seems that Gaze also outperform other 3D selection techniques in monoscopic displays.…”
Section: Discussionsupporting
confidence: 75%
“…Tanriverdi and Jacob compared selection time and the users' ability to recall spatial information in a VR between two techniques: the gaze position and pointing with a magnetic tracker [8]. They found that the gaze technique was significantly faster, but led to more difficulties in recalling the locations of items they had interacted with.…”
Section: Gaze and 3d User Interfacesmentioning
confidence: 99%
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“…Potentially new ways of implementing easy, fast and natural ways of object selection for walkable or wearable AR applications include eye movement analysis and even brain computer interface (BCI) techniques. Some work in eye-movement analysis for non-cursor based selection of objects has already been described for VE's [12] -it is of interest to discover whether such techniques map easily to AR systems. The performance of BCI systems remains, at present, very limited -though it is intriguing to note that a good proportion of BCI work has been aimed at cursor manipulation (see [13] for instance).…”
Section: Discussionmentioning
confidence: 99%