2018
DOI: 10.1016/j.dib.2018.06.031
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Interaction analysis data of simulation gaming events using the serious game Aqua Republica

Abstract: The data presented in this article is related to the research article entitled ‘Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context’ (Jean et al., In press) [1]. Understanding the team dynamics related to serious game simulations is critical for understanding the potential uses and functions of these simulations for knowledge co-creation (Medema et al., 2016) [2]. The data was obtained from four independent serious game simulation events … Show more

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