“…Despite all these difficulties and limitations, VR technologies are applied in areas such as medicine, psychology, training, entertainment, sports, and gaming, often where a real environment would be expensive, dangerous, or impossible to develop. Experts from human factors, computing, psychology, and others have studied contributing factors such as types of perception/response method, quality of graphics, associated stereoscopic conditions, experience in VR, and distance signals . However, there are still questions regarding the human's distance perception in a virtual environment.…”