The Human being is currently under increased demand for attention, a result of a society that is moving faster. In most of the so-called developed countries, workers have nowadays increasingly busier activities. This makes them stretch their limits to find time for children, sports activities, and other. This necessary extra time is frequently obtained at the expense of shorter periods of sleep or rest. Although this effect may not be readily visible, they may have consequences at many other levels than health, including emotions, results, attention and social behavior, among others. For these reasons, school and systems of e-learning must create environments that can involve students and capture their attention and engagement. Advances in computers and wireless technologies have also had an impact on the educational system, thus generating a new approach for Ambient Intelligent Systems (AmI systems). The rapid development of these technologies combined with the access to content in a wide variety of settings, allows learners to experience new learning situations beyond the school's walls. The need for qualified people is growing exponentially, requiring limited resources allocated to education/training to be used most efficiently. Learning and elearning systems can allow some flexibility for students who have complicated schedules and obligations. However, some problems can occur: (1) relying on learning theories, it is crucial to improve the learning process and mitigate the issues