2013
DOI: 10.1108/aa-03-2013-017
|View full text |Cite
|
Sign up to set email alerts
|

Interactive assembly simulation with haptic feedback

Abstract: Purpose-The paper aims to present interactive simulation with haptic feedback as a valid method for solving complex assembly problems in the context of industrial product development. Its purpose is to clarify the position of interactive simulation with respect to other methods, and to emphasize its specific value for design engineers.Design/methodology/approach -The paper describes the challenges faced by design engineers in the context of design for assembly and assembly process planning. It introduces and c… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
43
0

Year Published

2015
2015
2021
2021

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 20 publications
(43 citation statements)
references
References 20 publications
0
43
0
Order By: Relevance
“…Second, switching off part CD altogether results in a failure to detect a possible contact with geometry outside of the insertion area [14]. To the best of our knowledge, the latter problem is also open.…”
Section: Related Workmentioning
confidence: 97%
See 2 more Smart Citations
“…Second, switching off part CD altogether results in a failure to detect a possible contact with geometry outside of the insertion area [14]. To the best of our knowledge, the latter problem is also open.…”
Section: Related Workmentioning
confidence: 97%
“…More recently, an increasing number of studies have leveraged haptic devices to provide a more realistic assembly experience with force feedback, a thorough account of which would require a separate full paper. We refer the reader to [11] for a more comprehensive survey of previous studies, and to [12][13][14] for recent insight on current knowledge and expected future directions in haptic assembly. Here we provide a brief review of the most important techniques along with their advantages and limitations.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Up until recently, the two-phase framework has been widely accepted as the only promising future direction for performing haptic assembly tasks effectively [11]. Among the main difficulties with this hybrid paradigm are detecting the proximity to an insertion site, properly switching between the two phases (i.e., 'blending' algorithms to turn CD off and activate constraint management [57]), and handling collision events outside the insertion site when CD is switched off for insertion [12]. Furthermore, the ad hoc constraint management solutions are heavily dependent on user input based on a priori knowledge of the type of contact surfaces, which are in turn limited to simple categorized classes of geometric features-e.g., coplanarity of prismatic mates, coaxiallity of cylindrical joints, and alike.…”
Section: Related Workmentioning
confidence: 99%
“…The 3D translational and rotational gradient vectors can be computed in a componentwise fashion by substituting for the base vectors e ∈ {e 1 , e 2 , e 3 } one at a time in (11) and (12). The complete 6D gradient ∇f SC : SE(3) → C 6 is defined as ∇f SC = (df SC /dt, df SC /dR ), and the geometric force and torque are obtained as (F G , T G ) = −∇E G ∝ {∇f SC } as detailed in [14].…”
Section: Motion Decomposition the Only Time-dependent Variable Inmentioning
confidence: 99%