Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300852
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Interactive Body-Driven Graphics for Augmented Video Performance

Abstract: Figure 1: Our system is a presentation tool that lets the performer interactively control the graphical elements using a wide range of hand gestures and body postures for a real-time storytelling experience. (a) An umbrella is attached to the presenter's hand, (b) controlling a custom-made slider to change the humidity chart, (c) directly manipulating a virtual sketch (cross arrow) to change the timeline of a data chart, and (d) pointing and flicking gestures (blue arrows) to move the temperature arrow, which … Show more

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Cited by 48 publications
(23 citation statements)
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“…For example, a subject's perfor mance for manipulating physical puppets can be captured to transform corresponding 3D virtual puppets for making 3D animations [13]. Recent gesture-based frameworks [3,26] first map a number of hand gestures or body gestures to the parameters of virtual objects (e.g. opacity, motion speed, etc.…”
Section: Session 11a: Authoring Animationmentioning
confidence: 99%
See 4 more Smart Citations
“…For example, a subject's perfor mance for manipulating physical puppets can be captured to transform corresponding 3D virtual puppets for making 3D animations [13]. Recent gesture-based frameworks [3,26] first map a number of hand gestures or body gestures to the parameters of virtual objects (e.g. opacity, motion speed, etc.…”
Section: Session 11a: Authoring Animationmentioning
confidence: 99%
“…PoseTween differs from existing tracking-based systems (e.g., Octi and [26]) in that it allows a more flexible and controllable movement of virtual objects. This enables more complex interactions between an object and a subject, and increases the expressiveness of body-driven visual effects (see a comparison in Figure 8).…”
Section: Session 11a: Authoring Animationmentioning
confidence: 99%
See 3 more Smart Citations