“…Several existing works introduce human factors in making animations. One group of methods allows users to map a few hand gestures [18] or body gestures [3,26,28] to the parameters of target animated objects in an authoring process, and the parameters can then be changed in real time by the authored gestures in a perfor mance process. However, such gesture-based methods require a gesture recognition model, which prevents them from incor porating new user-customized gestures easily.…”