2014
DOI: 10.4018/978-1-4666-4542-4.ch001
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Interactive Books in Augmented Reality for Mobile Devices

Abstract: One of the methods of teaching that has brought significant contributions to the field of education is augmented reality. This technology transformed learning into a more motivating, enjoyable, fun, and interesting activity. This chapter contributes an augmented reality application for mobile devices that complements and supports the learning of geometric figures. The application, called AGeRA, consists of a geometry book and software capable of reading special markers inserted into the book's content. When th… Show more

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(2 citation statements)
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“…Learning experience, because of these interactivities, has affected performance positively similarly to results found in other studies. 3,15…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Learning experience, because of these interactivities, has affected performance positively similarly to results found in other studies. 3,15…”
Section: Discussionmentioning
confidence: 99%
“…Although researchers have implemented AR to assist in visualization, they are mainly focused on human-system interaction, either through haptic or non-haptic interaction. [14][15][16][17] Besides, agility is another issue that some systems could not address as they are desktop-based systems. [17][18][19] As such, developing an interactive AR application that facilitates both human-human and human-system interactivities and assists in conceptualizing and understanding math better is needed.…”
Section: Introductionmentioning
confidence: 99%