2009
DOI: 10.1002/cav.305
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Interactive chroma keying for mixed reality

Abstract: In Mixed Reality (MR) applications, immersion of virtual objects in captured video contributes to the perceived unification of two worlds, one real, one synthetic. Since virtual actors and surround may appear both closer and farther than real objects, compositing must consider spatial relationships in the resulting world. Chroma keying, often called blue screening or green screening, is one common solution to this problem. This method is under-constrained and most commonly addressed through a combination of en… Show more

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Cited by 8 publications
(7 citation statements)
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“…The technique that we have developed for smoke generation in virtual environments is based on the principle of capturing sample videos of smoke and overlaying them on the OpenGL frame buffer by removing the background42 (see Figure 1). In our study, the removal of the background was performed at the GPU (at the pixel shader), where the video frames are blended together to produce the final effect, as shown in Figure 1.…”
Section: Methodsmentioning
confidence: 99%
“…The technique that we have developed for smoke generation in virtual environments is based on the principle of capturing sample videos of smoke and overlaying them on the OpenGL frame buffer by removing the background42 (see Figure 1). In our study, the removal of the background was performed at the GPU (at the pixel shader), where the video frames are blended together to produce the final effect, as shown in Figure 1.…”
Section: Methodsmentioning
confidence: 99%
“…Ref. [50] proposed using chroma-keying with PCA for the immersion of virtual objects in video images. This method was useful for matting, which is a process used for foreground identification with separation images to the back and foreground.…”
Section: Visualization and Renderingmentioning
confidence: 99%
“…Although the discussed methods have great benefits for close-to-reality visualizations in MR applications, there are important challenges impeding their use. In the chroma key, the use of statically-based techniques for temporal matting and Holoing artifacts is needed [50]. Improvement of the light and shadow models requires temporal and dynamic effects modeling (such as abrupt changes in lighting, dynamic scene, and local light source) in addition to specifying classes of different algorithms for different light paths [51,54].…”
Section: Visualization and Renderingmentioning
confidence: 99%
“…This is commonly known as constant color matting, or chroma-keying. Solutions exist using color volumes (Bergh and Lalioti, 1999;Mishima, 1992;Beato et al, 2009) or specialized algorithms based on heuristics (Vlahos, 1978). While these methods run in real-time, they require training a model on the likely background color or handtuning parameters for optimal perception.…”
Section: Related Workmentioning
confidence: 99%
“…Global solutions such as (Levin et al, 2006;Levin et al, 2008;Shi and Malik, 2000) consider expensive processing of an nxn weight matrix, where n is the number of pixels in the image. Parallelizing a local minimizer to the matting linear system may be done via gradient descent or the conjugate gradient method (Gvili et al, 2003;Beato et al, 2009;Gastal and Oliveira, 2010). For these solutions to work well, the weight matrix must use global color assumptions.…”
Section: Related Workmentioning
confidence: 99%