International Conference on Computers in Education, 2002. Proceedings.
DOI: 10.1109/cie.2002.1185907
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Interactive conversational character as a virtual tour guide to an online museum exhibition

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Cited by 12 publications
(9 citation statements)
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“…All these systems utilize multimodality to overcome the static constraints of the environment by dynamically changing the user's perception of the environment through the use of multimedia techniques and changing the user's physical location through suggestions of where to go next. While HIPS and HyperAudio do not include life-like interface character, C-MAP, GUIDE, and PEACH (Isbister and Doyle 1999), the system by Almeida and Yokoi (2003), and the SAGRES Virtual Museum (Bertolleti, Moraes, and da Rocha Costa 2001). Evaluations of these systems reveal that the characters' human-like behavior offers users a more friendly interaction interface and increases the suspension of disbelief in users, at the same time helping them to learn and encourage them to explore for more information.…”
Section: Inspiration For Our Workmentioning
confidence: 99%
“…All these systems utilize multimodality to overcome the static constraints of the environment by dynamically changing the user's perception of the environment through the use of multimedia techniques and changing the user's physical location through suggestions of where to go next. While HIPS and HyperAudio do not include life-like interface character, C-MAP, GUIDE, and PEACH (Isbister and Doyle 1999), the system by Almeida and Yokoi (2003), and the SAGRES Virtual Museum (Bertolleti, Moraes, and da Rocha Costa 2001). Evaluations of these systems reveal that the characters' human-like behavior offers users a more friendly interaction interface and increases the suspension of disbelief in users, at the same time helping them to learn and encourage them to explore for more information.…”
Section: Inspiration For Our Workmentioning
confidence: 99%
“…Virtual environments of various types have been built for a while now, and good examples with various subjects abound, for example walkthrough environment [13] virtual cities [14] and virtual museums [15,16]. There are also similar VR products to VCampus, some commercially available such as the one offered by Geosimcities [17].…”
Section: Related Workmentioning
confidence: 99%
“…This environment allow the viewer to rotate an object around an axis and see it in three dimensions, e.g., when exploring a small artifact 14 . The user may also be placed in the middle of a virtual sphere.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%