2010
DOI: 10.1109/tvcg.2009.97
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Interactive Indirect Illumination Using Adaptive Multiresolution Splatting

Abstract: Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous approximations attempt to reduce global illumination costs to levels feasible in interactive contexts. One such approximation, reflective shadow maps, samples a shadow map to identify secondary light sources whose contributions are splatted into eye space. This splatting introduces significant overdraw that is usually reduced by artificial… Show more

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Cited by 19 publications
(21 citation statements)
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“…One such solution is to approximate indirect lighting reflected from surfaces as a set of virtual point lights (VPLs) [Keller 1997;Dachsbacher and Stamminger 2006;Ritschel et al 2008;Nichols and Wyman 2010;Thiedemann et al 2011]. Several methods [Dong et al 2007;Dachsbacher et al 2007;Crassin et al 2011] approximate global illumination using coarsescale solutions computed over a scene hierarchy.…”
Section: Related Workmentioning
confidence: 99%
“…One such solution is to approximate indirect lighting reflected from surfaces as a set of virtual point lights (VPLs) [Keller 1997;Dachsbacher and Stamminger 2006;Ritschel et al 2008;Nichols and Wyman 2010;Thiedemann et al 2011]. Several methods [Dong et al 2007;Dachsbacher et al 2007;Crassin et al 2011] approximate global illumination using coarsescale solutions computed over a scene hierarchy.…”
Section: Related Workmentioning
confidence: 99%
“…Nichols and Wyman [NW09, NW10] propose hierarchical shading based on the observation that indirect illumination in regions with smooth surfaces varies slowly, while geometric detail requires more shading evaluation. Their technique uses a min–max mipmap of the depth buffer to detect discontinuities.…”
Section: Interactive and Real‐time Many‐light Renderingmentioning
confidence: 99%
“…They hierarchically combine rasterized images using bilateral upsampling [2], [19]. Similar techniques include computing interactive lighting from dynamic area light sources [20], and indirect illumination in glossy scenes [21], [22]. Light gathering methods can be improved using GPU-friendly interleaved sampling [23].…”
Section: Related Workmentioning
confidence: 99%