2014
DOI: 10.1007/978-1-4471-6413-5_10
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Interactive Infrastructures: Physical Rehabilitation Modules for Pervasive Healthcare Technology

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Cited by 12 publications
(3 citation statements)
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References 25 publications
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“…Tangible EUP systems typically feature icons on blocks that are strung together in sequence, similar to what JESSIE supports, but unlike our work, tend to be procedural. While a few tangible EUP approaches have been demonstrated in therapeutic contexts [15,31], to our knowledge making control synthesis accessible to this population is unexplored.…”
Section: End-user Programmingmentioning
confidence: 99%
“…Tangible EUP systems typically feature icons on blocks that are strung together in sequence, similar to what JESSIE supports, but unlike our work, tend to be procedural. While a few tangible EUP approaches have been demonstrated in therapeutic contexts [15,31], to our knowledge making control synthesis accessible to this population is unexplored.…”
Section: End-user Programmingmentioning
confidence: 99%
“…The commercially available devices included Nintendo Wii a [ 4 _ T D $ D I F F ] and Xbox Kinect b gaming systems, utilising movement-based input for its games. The rehabilitation-specific systems were the HUMAC c , Modular Interactive Stepping Tiles, 21,22 and the Dance Mat Step Training System. 23,24 The HUMAC balance system couples its balance software with a balance board.…”
Section: Interventionmentioning
confidence: 99%
“…While early research on rehabilitation technologies concerned primarily rehabilitation robotics, there has been an increasing interest on tangible and embodied interaction, thanks to advances and the growing availability of sensing technologies. For example researchers have developed several such systems to support arm-hand training after stroke [1,2,3,4] as well as balance training [5,6,7].…”
Section: Introductionmentioning
confidence: 99%