2012
DOI: 10.1177/1473871611430768
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Interactive isosurfaces with quadratic C 1 splines on truncated octahedral partitions

Abstract: The reconstruction of a continuous function from discrete data is a basic task in many applications such as the visualization of 3D volumetric data sets. We use a local approximation method for quadratic C 1 splines on uniform tetrahedral partitions to achieve a globally smooth function. The spline is based on a truncated octahedral partition of the volumetric domain, where each truncated octahedron is further split into a fixed number of disjunct tetrahedra. The Bernstein-Bézier coefficients of the piecewise … Show more

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Cited by 5 publications
(3 citation statements)
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“…Many extensions of Marching Cubes have been proposed [20], including the reconstruction of bicubic spline surfaces [7] or continuous quadratic implicit functions for visualization purposes [17]. In contrast, our method does not compute a higher-order surface representation.…”
Section: Related Workmentioning
confidence: 99%
“…Many extensions of Marching Cubes have been proposed [20], including the reconstruction of bicubic spline surfaces [7] or continuous quadratic implicit functions for visualization purposes [17]. In contrast, our method does not compute a higher-order surface representation.…”
Section: Related Workmentioning
confidence: 99%
“…Kloetzli et al (2008) describe a volume representation format, called Bézier Tetrahedra (BT), and describe a raytracing-based isosurface rendering technique utilizing GPU. Marinc et al (2011) use ray-casting on the GPU to render quadratic C 1 splines extracted from the volumetric data represented as uniform tetrahedral partitions. Steinberger and Grabner (2010) describe an interactive multiresolution rendering method for isosurfaces of a voxel grid based on spline wavelet hierarchy.…”
Section: Terrain Renderingmentioning
confidence: 99%
“…This technique falls into the class of quasi-interpolation methods for trivariate splines. Related methods are [KZ08], [KKG09], and [MKRG12]; they leverage the relatively low total degree of the splines to construct a hardware accelerated implementation for real time reconstruction of isosurfaces. Tri-linear interpolation is a common choice of high-order approximation methods; unfortunately, smoothness of adjacent splines is not a trivial task.…”
Section: Introductionmentioning
confidence: 99%