Advanced Science and Technology Letters 2013
DOI: 10.14257/astl.2013.39.21
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Interactive Media Artworks as Play Therapy through Five Senses

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Cited by 2 publications
(5 citation statements)
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“…It is a FPS game and it can be played by two players who use HMDs and a high-precision ultrasonic tracking system. [1] That is why Jumping is also tracked in this game so that the user has more options to avoid bullets. This game adds the interaction between game and people, which is one of its innovation points.…”
Section: Two Examplesmentioning
confidence: 99%
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“…It is a FPS game and it can be played by two players who use HMDs and a high-precision ultrasonic tracking system. [1] That is why Jumping is also tracked in this game so that the user has more options to avoid bullets. This game adds the interaction between game and people, which is one of its innovation points.…”
Section: Two Examplesmentioning
confidence: 99%
“…The direct manipulation will often apply to the tactile sensation [1] and olfactory sensation [4]. All of these control methods refer to five senses of human and it is a low interaction costs.…”
Section: Huge Potential To Developmentioning
confidence: 99%
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“…These features could stimulate children' s interest, and these whole processes would make them move their bodies and interact with others. [8] Well-known interactive media performance cases include Scotte Snibbe and Deep Walls who traced audience motion with video camera. This installation art with video camera induces audience participation by reflecting the audience with their shadows.…”
Section: Interactive Media Performance Casesmentioning
confidence: 99%