The objective of this article is to evaluate an application built using Classcraft for learning integration techniques and determine its effectiveness in terms of learning and participant motivation. The evaluation of the application contributes to understanding the potential of game-based apps as effective teaching tools. The methodology used in the evaluation consisted of administering a survey to the participants to gather information about their experience with the application. The survey consisted of qualitative questions, where the evaluated aspects included the perception of the design of the application, its formative nature, as well as open-ended questions that allowed students to express positive aspects and areas for improvement. The results of this work indicate that the application was well-received by the participants, most participants reporting a positive evaluation, reduced stress, clarity in the exercise development, acquisition of new knowledge, motivation, and skill development. In conclusion, the evaluation results support the participants' positive perception of the integration topic and demonstrate the potential of game-based apps as effective teaching tools. These findings suggest that gamification is a promising strategy to improve assessment, learning, and motivation in the context of teaching integration techniques.