We present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University (from undergraduate to doctorate levels) and also to the general public in the context of science festivals and other events. These serious games allow interacting with battery materials, electrodes and cells in an immersive way. They allow experiencing impossible situations in real life, such as building with hands battery active material crystal structures at the nanometer scale, flying inside battery composite electrodes to calculate their geometrical tortuosities at the micrometer scale, experiencing the electrochemical behavior of different battery types by driving an electric vehicle and interacting with a virtual smart electrical grid impacted by 3D‐printed devices operated from the real world. Such serious games embed mathematical models with different levels of complexity representing the physical processes at different scales. We describe the technical characteristics of our VR serious games and their teaching goals, and we provide some discussion about their impact on the motivation, engagement and learning following four years of experimentation with them. Finally, we discuss why our VR serious games have also the potential to pave the way towards an augmented era in the battery field by supporting the R&D activities carried out by scientists and engineers.