2022
DOI: 10.1007/s00366-022-01602-z
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Interactive PDE patch-based surface modeling from vertex-frames

Abstract: Polygon, subdivision, and NURBS are three mainstream modeling techniques widely applied in commercial software packages. They require heavy manual operations, and involve a lot of design variables leading to big data, high storage costs and slow network transmissions. In this paper, we integrate the strengths of boundary-based surface creation and partial differential equation (PDE) based geometric modeling to obtain the first analytical C 0 continuous 4-sided PDE patches involving sculpting force-based shape … Show more

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Cited by 3 publications
(1 citation statement)
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“…You et al introduce partial differential equations to develop a physics-based deformation method for creating detailed three-dimensional virtual character models [34]. Wang et al integrate partial differential equation-based geometric modelling and boundary-based surface creation to obtain the first analytical C 0 continuous four-sided PDE patches [35]. Zhu et al use a fourth-order partial differential equation to reconstruct three-dimensional surfaces from multi-view two-dimensional images [36].…”
Section: Pde-based Geometric Modellingmentioning
confidence: 99%
“…You et al introduce partial differential equations to develop a physics-based deformation method for creating detailed three-dimensional virtual character models [34]. Wang et al integrate partial differential equation-based geometric modelling and boundary-based surface creation to obtain the first analytical C 0 continuous four-sided PDE patches [35]. Zhu et al use a fourth-order partial differential equation to reconstruct three-dimensional surfaces from multi-view two-dimensional images [36].…”
Section: Pde-based Geometric Modellingmentioning
confidence: 99%