2014
DOI: 10.1007/978-3-642-28572-1_21
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Interactive Perception of Articulated Objects

Abstract: We present a skill for the perception of three-dimensional kinematic structures of rigid articulated bodies with revolute and prismatic joints. The ability to acquire such models autonomously is required for general manipulation in unstructured environments. Experiments on a mobile manipulation platform with realworld objects under varying lighting conditions demonstrate the robustness of the proposed method. This robustness is achieved by integrating perception and manipulation capabilities: the manipulator i… Show more

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Cited by 36 publications
(49 citation statements)
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“…If 3D-data is available, 3D features such as surface normals or curvature might additionally be exploited [10,11]. However, visual or spatial boundaries need not always correspond to object boundaries [12,13], so not all ambiguities can be resolved [12,[14][15][16]]. An alternative is to look at video streams [17]; however, in real-robot setups there may be too much (self-)occlusion for this strategy to be viable.…”
Section: A Non-interactive Visual Segmentationmentioning
confidence: 99%
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“…If 3D-data is available, 3D features such as surface normals or curvature might additionally be exploited [10,11]. However, visual or spatial boundaries need not always correspond to object boundaries [12,13], so not all ambiguities can be resolved [12,[14][15][16]]. An alternative is to look at video streams [17]; however, in real-robot setups there may be too much (self-)occlusion for this strategy to be viable.…”
Section: A Non-interactive Visual Segmentationmentioning
confidence: 99%
“…For learning how actions change the state of objects [13,15,[21][22][23][24], interaction is even required, as the necessary information is not present in static (visual) data.…”
Section: B Interactive Perception For Object Segmentationmentioning
confidence: 99%
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