2018
DOI: 10.1007/s11277-018-5382-5
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Interactive Physiotherapy: An Application Based on Virtual Reality and Bio-feedback

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Cited by 12 publications
(7 citation statements)
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References 16 publications
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“…To ensure safety, 6 papers considered people configuration such as the presence of a researcher or expert therapists [22], 6 papers used seated physical configuration such as cushioned swivel chair [22,30,32,58,59,62], 2 papers used platforms that provide stable movement such as stable recumbent exercise tricycle [26] and treadmill with a controlled speed [52]. Other considerations included positioning the participants' wheelchairs at the center of the tracking space to ensure that they do not need to extend their arms too far to reach out [51], using a chair with arms to support stability [30], using an exercise mat to prevent falls [63], and utilizing hand aid [59].…”
Section: Safetymentioning
confidence: 99%
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“…To ensure safety, 6 papers considered people configuration such as the presence of a researcher or expert therapists [22], 6 papers used seated physical configuration such as cushioned swivel chair [22,30,32,58,59,62], 2 papers used platforms that provide stable movement such as stable recumbent exercise tricycle [26] and treadmill with a controlled speed [52]. Other considerations included positioning the participants' wheelchairs at the center of the tracking space to ensure that they do not need to extend their arms too far to reach out [51], using a chair with arms to support stability [30], using an exercise mat to prevent falls [63], and utilizing hand aid [59].…”
Section: Safetymentioning
confidence: 99%
“…Other considerations were linked to software design. The user's relative height was adjusted (e.g., relative to other objects such as trees) to provide a correct altitude in the iVR environment and field of view [25,63]. Two papers used avatars to represent the user's body [56,63], ensuring visibility of various body parts and any immediate interactions.…”
Section: Embodimentmentioning
confidence: 99%
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“…Therefore, Oculus Rift has been successfully used for head and neck rehabilitation [ 45 ] or for diminishing upper limb motor impairment [ 46 ]. Successfully combining motion detection systems (i.e., Kinect) with VR headsets (i.e., Oculus Rift) and using 3D game engines (i.e., Unity 3D) for creating gamified exercises can improve a person’s mobility and quality of life [ 47 ]. In terms of high visual fidelity and the possibility of full-body tracking, HTC Vive systems come as a viable alternative, as studies show that their infrared-based motion tracking capability (for position and rotation) is extremely accurate (i.e., errors of “3.97 ± 3.37 mm” for human distance traveled, respectively, “0.46 ± 0.46 degrees” in angle rotation with a robotic arm) [ 48 ] when compared to high-cost motion capture systems [ 49 ].…”
Section: Ict Solutions For Neurological Disorders Treatmentmentioning
confidence: 99%
“…In addition to these measurement techniques augmented reality is being frequently used in physiotherapy to provide patients an interactive virtual game-like environment in order to motivate them to exercise regularly. In [19] bio sensors along with Virtual Reality (VR) application and Kinect are used to provide Parkinson disease (PD) patient with an isolated rehabilitation environment to exercise while continuously monitoring their vital using biosensors.…”
Section: Related Workmentioning
confidence: 99%