2020
DOI: 10.3390/robotics9040107
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Interactive Robot for Playing Russian Checkers

Abstract: Human–robot interaction in board games is a rapidly developing field of robotics. This paper presents a robot capable of playing Russian checkers designed for entertaining, training, and research purposes. Its control program is based on a novel unsupervised self-learning algorithm inspired by AlphaZero and represents the first successful attempt of using this approach in the checkers game. The main engineering challenge in mechanics is to develop a board state acquisition system non-sensitive to lighting cond… Show more

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Cited by 4 publications
(2 citation statements)
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“…This issue is easily solved by knowing the starting board configuration and tracking the game state. Another example is described in [20], where the authors propose to place Hall sensors under squares for detecting the pieces on the board. Hall sensors recognize the presence and magnitude of a magnetic field.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…This issue is easily solved by knowing the starting board configuration and tracking the game state. Another example is described in [20], where the authors propose to place Hall sensors under squares for detecting the pieces on the board. Hall sensors recognize the presence and magnitude of a magnetic field.…”
Section: Related Workmentioning
confidence: 99%
“…Another method to reduce computation time is illustrated in [24], where the authors develop a hybrid tree search algorithm on parallel CPU and GPU in order to exploit the full potential of the computer. A method different from the tree search is to adopt a neural network, as outlined in [20].…”
Section: Related Workmentioning
confidence: 99%