2016
DOI: 10.1177/2158244016653167
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Interactive Spaced Online Education in Pediatric Trauma

Abstract: Pediatric resident trauma education is suboptimal due to lack of a curriculum and limited trauma experience and education resources. The objective of the study was to test knowledge retention and acceptability of interactive spaced education (ISE) in pediatric trauma. Prospective, randomized trial involving 40 physicians in a pediatric emergency department was used. Instrument was comprised of 48 multiple-choice questions (evaluative component) and answer critiques (educational component) on pediatric trauma d… Show more

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Cited by 3 publications
(5 citation statements)
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References 28 publications
(31 reference statements)
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“…Information or questions were distributed through online sources daily (n = 10), every 2 days (n = 8), every 3 days (n = 1) , weekly (n = 12), every 2 weeks (n = 1), or monthly (n = 2). In studies explicitly stating that material was not only spaced but also repeated, repetition delays ranged from various days (n = 2), to weeks (n = 24), to months (n = 12). Additionally, there were large variations in the number of repetitions and intervals between repetitions.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Information or questions were distributed through online sources daily (n = 10), every 2 days (n = 8), every 3 days (n = 1) , weekly (n = 12), every 2 weeks (n = 1), or monthly (n = 2). In studies explicitly stating that material was not only spaced but also repeated, repetition delays ranged from various days (n = 2), to weeks (n = 24), to months (n = 12). Additionally, there were large variations in the number of repetitions and intervals between repetitions.…”
Section: Resultsmentioning
confidence: 99%
“…Almost half of the empirical research articles (n = 48, 47%) did not explicitly mention a theoretical framework. In total, nine theoretical frameworks were mentioned in the remaining studies of which the Spacing effect (n = 40) and Testing effect (n = 31) were named most often. Other frameworks were Cognitive Load Theory (n = 4), Desirable Difficulties Theory (n = 2), Retrieval hypothesis (n = 2), Total‐time hypothesis (n = 2), Learning Theory (n = 1), Metacognitive Theory (n = 1) and Kolb's Experiential Learning Theory (n = 1).…”
Section: Resultsmentioning
confidence: 99%
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“…Based on Ebbinghaus's (2013) theorising of 'the forgetting curve' as a way to explain the finer workings of human cognition and memory, the spacing effect and the testing effect emerged as two pedagogical principles significant when designing mobile apps for learning. With some positive results recoded (Kerfoot, Turchin, Breydo, Gagnon, & Conlin, 2014;Shenoi et al, 2016), when operationalised within an app's design, these principles could allow students to revisit and consolidate what was learnt by being systematically tested on their knowledge.…”
Section: Mobile App Technologies In Higher Education: An Overviewmentioning
confidence: 99%