DOI: 10.31274/rtd-180816-4978
|View full text |Cite
|
Sign up to set email alerts
|

Interactive synthetic environments with force feedback

Abstract: This manuscript has been reproduced from the microfilm master. UME films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter fece, while others may be from any type of computer printer.The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction.… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 64 publications
0
2
0
Order By: Relevance
“…Though most haptic devices are used with simple stereo monitors or head-mounted displays for visualization, these limit the number of participants in the simulation, restrict the user's movement, and in general don't provide the level of immersion that projection screen environments do. While work has been done that utilizes more specialized types of force feedback in such environments (Edwards, 1998), many challenges remain before general purpose commercial haptic feedback in projection screen virtual environments becomes truly practical.…”
Section: Improving Haptics Technologymentioning
confidence: 99%
See 1 more Smart Citation
“…Though most haptic devices are used with simple stereo monitors or head-mounted displays for visualization, these limit the number of participants in the simulation, restrict the user's movement, and in general don't provide the level of immersion that projection screen environments do. While work has been done that utilizes more specialized types of force feedback in such environments (Edwards, 1998), many challenges remain before general purpose commercial haptic feedback in projection screen virtual environments becomes truly practical.…”
Section: Improving Haptics Technologymentioning
confidence: 99%
“…Some type of model deformation, such as deforming NURBS geometry with some mathematical model for force feedback, would be another step toward adding haptics to interactive shape design. Edwards presents similar work in his research on force feedback with dynamic models (Edwards, 1998), so the potential exists to combine such work with GHOST and the PHANToM.…”
Section: Future Workmentioning
confidence: 99%