25th ACM Symposium on Virtual Reality Software and Technology 2019
DOI: 10.1145/3359996.3364725
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Interactive Virtual-Reality Fire Extinguisher with Haptic Feedback

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Cited by 10 publications
(5 citation statements)
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“…Likewise, Yu et al (2016) present a purpose-built firefighting uniform that changes its interior temperature in reaction to the simulation. For haptic feedback, there is promising research into haptic fire extinguisher technology that could also be incorporated (Seo et al, 2019). Looking to commercial systems, the evaluation of other input methods could be promising for increasing ecological validity and improving the possible transfer of physical skills; see, for example, Flaim Trainer 3 or Ludus VR 4 .…”
Section: Discussionmentioning
confidence: 99%
“…Likewise, Yu et al (2016) present a purpose-built firefighting uniform that changes its interior temperature in reaction to the simulation. For haptic feedback, there is promising research into haptic fire extinguisher technology that could also be incorporated (Seo et al, 2019). Looking to commercial systems, the evaluation of other input methods could be promising for increasing ecological validity and improving the possible transfer of physical skills; see, for example, Flaim Trainer 3 or Ludus VR 4 .…”
Section: Discussionmentioning
confidence: 99%
“…Loch et al adopted physic components in the system during virtual training to allow users to know the feeling, size, and weight of the tools during training and proposed a haptic-interaction-based virtual training system [7]. Seo et al proposed a method of learning through more intuitive interaction than learning through a VR controller by providing tactile sensations of air pressure and vibration through a fire extinguishershaped controller [8]. Arora et al proposed VirtualBrics technology, a variety of controllers that facilitates a physical operation in a VR environment though LEGO-based tools [9].…”
Section: Related Workmentioning
confidence: 99%
“…Hence, studies have been introduced to add appropriate physical objects for the virtual environment and use them for interaction with users to increase the immersion and situational awareness of the users [4][5][6]. Studies using haptic tools or hand tracking have also been actively conducted to enhance the interaction effect of the user [7][8][9][10][11][12][13]. Some studies have been published to improve the coexistence and mutual dependence between users and other objects in a virtual environment based on the presence of user avatars [14,15].…”
Section: Introductionmentioning
confidence: 99%
“…The angle and distance of the water sprayed from the player's hose can be adjusted based on the received result. We performed 3D modeling to represent the shape of the fire hose inside the VR, and Obi-rope [13] was used to represent the curve of the hose.…”
Section: Fire Hosementioning
confidence: 99%
“…In many training situations, a variety of tools are required for rescue and evacuation. Much effort has been made to develop more realistic, physical VR controllers that give users greater flexibility and control in the VR environment [8][9][10][11][12][13]. However, while these technological advances to increase realism are critical, it should be noted that they do not always guarantee a high level of user experience.…”
Section: Introductionmentioning
confidence: 99%