2019
DOI: 10.1007/s12008-019-00553-y
|View full text |Cite
|
Sign up to set email alerts
|

Interactive virtual technologies in engineering education: Why not 360° videos?

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
40
0
4

Year Published

2019
2019
2024
2024

Publication Types

Select...
6
3
1

Relationship

0
10

Authors

Journals

citations
Cited by 67 publications
(45 citation statements)
references
References 53 publications
1
40
0
4
Order By: Relevance
“…Research in learning satisfaction when regular videos are used, even in its early stages, has demonstrated that they offer a quite satisfying experience (Ritchie & Newby, 1989). As 360 o videos are more advanced in terms of the presentation of the visual content, we expected higher levels of satisfaction, as others suggested (e.g., Huang et al, 2019;Violante et al, 2019). We examined two aspects of learning satisfaction: (i) how valuable/useful users consider the tools in relation to their learning; this factor has been widely used for measuring the impact of technologies such as augmented reality (e.g., Akçayır & Akçayır, 2017) and (ii) the fun/enjoyment students had when using these tools.…”
Section: Discussionmentioning
confidence: 70%
“…Research in learning satisfaction when regular videos are used, even in its early stages, has demonstrated that they offer a quite satisfying experience (Ritchie & Newby, 1989). As 360 o videos are more advanced in terms of the presentation of the visual content, we expected higher levels of satisfaction, as others suggested (e.g., Huang et al, 2019;Violante et al, 2019). We examined two aspects of learning satisfaction: (i) how valuable/useful users consider the tools in relation to their learning; this factor has been widely used for measuring the impact of technologies such as augmented reality (e.g., Akçayır & Akçayır, 2017) and (ii) the fun/enjoyment students had when using these tools.…”
Section: Discussionmentioning
confidence: 70%
“…VR offers new ways of studying human perception and behavior (e.g., Blascovich et al 2002;Pan and Hamilton 2018). Highly realistic VR content includes 360-degree videos, also called spherical or immersive videos (e.g., Violante et al 2019). This type of content has limited natural interaction capabilities typically associated with immersive VR.…”
Section: Display Types and Perceived Immersionmentioning
confidence: 99%
“…One of the learning media that can be used to solve the above problems is multimedia learning (Drigas, Kokkalia, & Lytras, 2015;Negara, 2017;Mutlu-Bayraktar, Cosgun, & Altan, 2019). The use of computers in independent learning is not new but is one of the educational technology innovations in the development of reliable learning media (Wang et al, 2017;Wang et al, 2018;Violante, Vezzetti, & Piazzolla, 2019). Multimedia learning is one of the innovations of learning that can be used to help solve some of the problems faced in lectures on computer networks and data communication (Zhan, & So, 2017;Chou, & Feng, 2019).…”
Section: Tasrif Ementioning
confidence: 99%