2020 IEEE International Conference on Industrial Technology (ICIT) 2020
DOI: 10.1109/icit45562.2020.9067296
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Interactive Visual Procedure using an extended FMEA and Mixed-Reality

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Cited by 4 publications
(1 citation statement)
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“…Therefore, this work aims to study the video-processing capabilities in Unity, even though this engine was originally developed to create and develop video games, and not for image processing. Currently there are several solutions to this interoperability problem, such as client-server architectures, subscribe/publish communication [14] or the development of native libraries for use without the need to adapt external communication [15]. Although they are only usable in the operating systems they were developed for, native plugins allow the generation of functionalities that cannot be realised in the C# language or through the Unity framework.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, this work aims to study the video-processing capabilities in Unity, even though this engine was originally developed to create and develop video games, and not for image processing. Currently there are several solutions to this interoperability problem, such as client-server architectures, subscribe/publish communication [14] or the development of native libraries for use without the need to adapt external communication [15]. Although they are only usable in the operating systems they were developed for, native plugins allow the generation of functionalities that cannot be realised in the C# language or through the Unity framework.…”
Section: Introductionmentioning
confidence: 99%