Florida. He received a B.S.E. from the University of Pennsylvania in 1997 and received a Ph.D. in 2004 from the University of Texas at Austin. He is an inventor of the Neuroevolution of Augmenting Topologies (NEAT) and HyperNEAT algorithms for evolving complex artificial neural networks. His main research contributions are in neuroevolution (i.e. evolving neural networks), generative and developmental systems, coevolution, machine learning for video games, and interactive evolution. He has won best paper awards for his work on NEAT, NERO, NEAT Drummer, and HyperNEAT. He is an associate editor of IEEE Transactions on Computational Intelligence and AI in Games, the chair of the IEEE Task Force on Computational Intelligence and Video Games, and has chaired the Generative and Developmental Systems track at GECCO for the last three years.