2021
DOI: 10.1080/10494820.2021.1875005
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Interactivity and materiality matter in creativity: educational robotics for the assessment of divergent thinking

Abstract: Idea generation in interactive learning environments requires the consideration of the interactivity and materiality aspects of creativity. In educational robotics, idea generation is mediated through a technological object in a process allowing us to observe the three main components of divergent thinking: fluency, flexibility, and originality. Nevertheless, divergent thinking assessment has been mainly evaluated in the last decades through semantic idea generation tasks such the Alternative Uses Test (AUT), … Show more

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Cited by 14 publications
(6 citation statements)
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References 25 publications
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“…This nding strongly supports the study of [45], [51], and [52]that utilized social constructivism to design instruction and support the knowledge construction process of learners. In addition, the principles of [17] were used to promote students' creative thinking, which is similar to those reported by [53]and [54], who applied creative principles in learning management.…”
Section: Fluency In Twosupporting
confidence: 67%
“…This nding strongly supports the study of [45], [51], and [52]that utilized social constructivism to design instruction and support the knowledge construction process of learners. In addition, the principles of [17] were used to promote students' creative thinking, which is similar to those reported by [53]and [54], who applied creative principles in learning management.…”
Section: Fluency In Twosupporting
confidence: 67%
“…• Conceptual knowledge relevant to the task was mostly identified prior to the experiment, as part of the activity design (e.g., what is considered as a vehicle, what are its main elements). • Hypothesis instances are issued from both preliminary observations by the experimenters of the resolution by different subjects and evaluation interviews after the activity, as discussed for instance in [40], [53]. (e) Finally, identify how these hypotheses and knowledge are pre-requisite for others and might drive the participant's goals.…”
Section: E Concept Selection and Instantiation Methodology For The On...mentioning
confidence: 99%
“…Creative Use of Affordances: Building with modular bricks is based on visuo-spatial constructive play objects [50] used for engaging learners into tangible programming brick games [51], [52] with modular educational robots [40], [53]. In the context of an ill-defined problem solving task [31], the affordances of the robotic elements will influence the actions of the participant [54] towards the objects (observing, grasping, assembling).…”
Section: Borrowing From Cognitive Sciencesmentioning
confidence: 99%
“…Banyak penelitian mengenai media pembelajaran menunjukkan bahwa media pembelajaran tradisional yang digunakan oleh guru, seperti yang hanya menggunakan buku teks sebagai alat bantu mengajar, masih memiliki banyak kekurangan (Gratani F et al, 2022). Beragam media pembelajaran tersedia secara online maupun berbentuk buku ajar (Berghe et al, 2021), namun seyogyanya media yang diberikan ke anak young learners adalah beragam variasi media ajar yang interaktif dan menyenangkan (Leroy et al, 2021;Badeleh, 2021;Vogt et al, 2017). Robot Evoce dijadikan utilitas dan media dalam kegiatan pengabdian masyarakat ini merupakan hasil produk penelitian peneliti tahun 2022 pada hibah DIKTI Penelitian Dasar.…”
Section: Pendahuluanunclassified