2008
DOI: 10.1121/1.2934998
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Interfacing Digital Waveguide with CORDIS ANIMA networks

Abstract: Conference: Acoustics'08 Paris (June 30 to July 4) - Musical Acoustics: Virtual Musical Instruments II (poster session 4pMUf)International audienceThe aim of this article is mainly to offer a link between the Digital Waveguide and the CORDIS-ANIMA physical modeling formalism. The first one is highly a modular lumped physical modeling and simulation system based on the mass-interaction paradigm while the second one offers accurate and efficient discrete time distributed models synthesized typically by delay lin… Show more

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Cited by 2 publications
(4 citation statements)
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“…This framework is mainly based on the mass-interaction physical modelling scheme running on Max or Pure Data music programming languages. Its second version was partly based and built upon a Simulink framework (Simulink is a MATLAB-based graphical programming environment for modelling and simulating dynamical systems), developed by the author for his doctoral research in 2007 Kontogeorgakopoulos (2008). This framework has been employed for the artistic and technical work presented in the following sections.…”
Section: Brief Technological Backgroundmentioning
confidence: 99%
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“…This framework is mainly based on the mass-interaction physical modelling scheme running on Max or Pure Data music programming languages. Its second version was partly based and built upon a Simulink framework (Simulink is a MATLAB-based graphical programming environment for modelling and simulating dynamical systems), developed by the author for his doctoral research in 2007 Kontogeorgakopoulos (2008). This framework has been employed for the artistic and technical work presented in the following sections.…”
Section: Brief Technological Backgroundmentioning
confidence: 99%
“…The author's PhD research proposed the use of a mass-interaction network as a means of designing musical sound transformations under the concept of instrumental interaction. A series of classic digital audio effect algorithms were developed (filters, delay-based effects, distortions and amplitude modifiers) that could be directly controlled by a haptic device Kontogeorgakopoulos (2008). The basic concept was to be able to interact instrumentally when performing live sample-based digital music, like in a DJ set, as mentioned in Section 3.1.1.…”
Section: Unitary Audiovisual-haptic Systemsmentioning
confidence: 99%
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“…The acoustic simulation of musical instruments using computer models is a pole of attraction for scientists of multidisciplinary fields (i.e., physics, informatics, musicology, etc.) [1][2][3][4][5][6][7][8]. In the last decades, several digital sound synthesis techniques have been developed (e.g., sampling, spectral modeling, and physical modeling) [9].…”
Section: Introductionmentioning
confidence: 99%