Purpose: to present an application developed for mobile devices, called ‘Meu Amigo Diggo’, to support intervention in reading and spelling skills in students with learning disorders, especially dyslexia. Methods: the development of an application for the Android operating system provides two specific activities, referred to as ‘Words with Diggo’ and ‘Labyrinth of Letters’, in addition to a reading activity associated with the Cloze technique and Aesop’s fables. Results: in its implementation, the technological resource of the mascot 'Diggo' facilitates the user's relationship with the application, and the Aesop's fables for reading activities, in addition to being short stories, present important lessons of values and morals. Conclusion: this application proposes gamified challenges that stimulate reading and spelling skills through a set of activities planned in an intuitive and captivating interface.