2020
DOI: 10.1088/1361-6501/abaa67
|View full text |Cite
|
Sign up to set email alerts
|

Interior dense 3D reconstruction system with RGB-D camera for complex large scenes

Abstract: At present, a 3D reconstruction system with simultaneous localization and mapping (SLAM) based on the feature point method presents critical difficulties when the texture is missing. In contrast, with the SLAM based on the direct method, unsatisfactory reconstruction results are achieved when the camera moves at a high speed due to the difficulty in pose estimation. In order to solve such problems, this paper presents a dense 3D scene reconstruction system with a depth camera (RGB-D camera) based on semi-direc… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
1

Relationship

1
4

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 33 publications
0
6
0
Order By: Relevance
“…The Plücker coordinates and the orthogonal representation are shown in equation (7). The left part of the orthonormal representation can be defined as three axes coordinates of the 3D line in equation (8). So U = (α, β, γ) can represent the rotation between the camera coordinate and line coordinate:…”
Section: Orthonormal Representationmentioning
confidence: 99%
“…The Plücker coordinates and the orthogonal representation are shown in equation (7). The left part of the orthonormal representation can be defined as three axes coordinates of the 3D line in equation (8). So U = (α, β, γ) can represent the rotation between the camera coordinate and line coordinate:…”
Section: Orthonormal Representationmentioning
confidence: 99%
“…For equation (5), its equivalent factor graph is given in figure 3. Now, let us consider the error function of planes.…”
Section: 31mentioning
confidence: 99%
“…When it comes to some higher level human-robotenvironment interaction applications such as autonomous grasp of robots or augmented reality (AR), the SLAM systems tend to adopt dense mapping. Lately, the RGB-D-based dense reconstruction of indoor scenes has exhibited high efficiency and related research work is making progress [5]. As one of the representatives, KinectFusion [6] initiates the small-scaled scene-oriented dense mapping by using ideas of TSDF (abbreviates 'truncated signed distance function').…”
Section: Introductionmentioning
confidence: 99%
“…However, with the rapid development of computer vision technology, visual cameras, as low-cost and information-rich sensors, have also demonstrated significant potential in the field of SLAM. As a result, camera-based visual SLAM systems [6,7], have become a popular research topic in recent years. At this stage, visual SLAM algorithms focus primarily on how to generate poses and build maps using cameras, without considering the issue of interference from dynamic environments.…”
Section: Introductionmentioning
confidence: 99%