1996
DOI: 10.1007/bfb0027809
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InterMUD communications (IMC) protocol with extensions to VRMLise MultiUser Domains (MUDs)

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“…While there are no current moves to implement such systems in virtual world games, for a particular subset of social virtual worlds, this vision of transferable avatars and inventory is not too remote. Khoon et al (1996) detail InterMUD, a communications protocol that allowed players in text-based virtual worlds to message one another, even if they happened to be playing in different virtual worlds at the time. This is a very limited form of communication between virtual worlds -far from the vision outlined above of being able to move between virtual worlds.…”
Section: Second Life As a De Facto Standard For Virtual Worldsmentioning
confidence: 99%
“…While there are no current moves to implement such systems in virtual world games, for a particular subset of social virtual worlds, this vision of transferable avatars and inventory is not too remote. Khoon et al (1996) detail InterMUD, a communications protocol that allowed players in text-based virtual worlds to message one another, even if they happened to be playing in different virtual worlds at the time. This is a very limited form of communication between virtual worlds -far from the vision outlined above of being able to move between virtual worlds.…”
Section: Second Life As a De Facto Standard For Virtual Worldsmentioning
confidence: 99%