Proceedings of the 18th ACM International Conference on Multimodal Interaction 2016
DOI: 10.1145/2993148.3007631
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International workshop on multimodal virtual and augmented reality (workshop summary)

Abstract: Virtual reality (VR) and augmented reality (AR) are expected by many to become the next wave of computing with significant impacts on our daily lives. Motivated by this, we organized a workshop on "Multimodal Virtual and Augmented Reality (MVAR)" at the 18 th ACM International Conference on Multimodal Interaction (ICMI 2016). While current VR and AR installations mostly focus on the visual domain, we expect multimodality to play a crucial role in future, next generation VR/AR systems. The submissions for this … Show more

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Cited by 4 publications
(3 citation statements)
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“…Though participants assumed a positive relation between such modalities and mindfulness, adding them could also contradict the derived theme of simplicity. As a starting point, we refer to the overview by Hürst et al [27], as well as work by Maggioni et al [41] for olfactory, Sheehan et al [69] for thermoceptory, and Obrist [50] for gustatory implementation possibilities for VR. We hope that this paper will inspire further inquiry into how the interplay of different modalities in VR can support mindfulness practice and eventually increases the well-being of users.…”
Section: Discussionmentioning
confidence: 99%
“…Though participants assumed a positive relation between such modalities and mindfulness, adding them could also contradict the derived theme of simplicity. As a starting point, we refer to the overview by Hürst et al [27], as well as work by Maggioni et al [41] for olfactory, Sheehan et al [69] for thermoceptory, and Obrist [50] for gustatory implementation possibilities for VR. We hope that this paper will inspire further inquiry into how the interplay of different modalities in VR can support mindfulness practice and eventually increases the well-being of users.…”
Section: Discussionmentioning
confidence: 99%
“…In HCI, VR, and AR the sense of smell is used to deliver multisensory experiences and sometimes to alter other sensory inputs [5], [9], [26], [27], [28]. Multisensory technologies and their applications in terms of interaction, design, and challenges have been discussed recently in many places [29], [30], [31], [32], [33]. To avoid the limitations of the chemical-based smell delivery systems, finding alternative methods that can effectively reproduce olfactory sensations without chemicals is becoming a necessity.…”
Section: Research Backgroundmentioning
confidence: 99%
“…In HCI, VR, and AR the sense of smell is used to deliver multisensory experiences and sometimes to alter other sensory inputs [26], [27], [9], [5], [28]. Multisensory technologies and their applications interms of interaction, design, and challenges have been discussed recently in many places [29], [30], [31], [32], [33]. To avoid the pitfalls of the chemical based smell delivery systems, finding alternative methods that can effectively reproduce olfactory sensations without chemicals is becoming a necessity.…”
Section: Research Backgroundmentioning
confidence: 99%