“…In terms of specific applications, gaming has been extensively researched as an online application with a high addictive potential (Huang, 2006;Kuss & Griffiths, 2012b;Leung, 2004). Moreover, the use of social applications, namely online chatting (Huang, 2006;Leung, 2004), social networking sites (SNSs) (Kuss & Griffiths, 2011;Leung & Lee, 2012), such as Facebook (Kittinger, Correia, & Irons, 2012), and online instant messengers (Leung, 2004;Yuen & Lavin, 2004) have been found to be associated with Internet addiction. Furthermore, spending more time on online activities such as shopping and gaming has been linked to depressive symptoms (Morgan & Cotten, 2003).…”