“…Moreover, even today this gaming area still represents the majority of research regarding this platform (Chae & Lee, 2022;Gasparetto & Safronov, 2023;Kohls, Hiler & Cook, 2023), as many video game academics rely on Twitch for their observations (Alvarado & Arbaiza, 2022;Condis, 2023;Ashley et al, 2023;Yildiz, Haktanir & Saritepeci, 2023). Despite this situation, the ways in which streamers and the community interacted soon drew the attention of academia (Hamilton, Garretson & Kerne, 2014;Olejniczak, 2015;Ford et al, 2017;Nakandala et al, 2017;Scheibe et al, 2022;Dutt & Graham, 2023). Later, some studies focused on the social aspect by comparing this platform to other services (Hamiton, Garretson & Kerne, 2014;Vandenberg, 2022;Lorgeoux & Divakaran, 2023), while others focused on the audience (Gandolfi, 2016;Hu, Zhang & Wang, 2017;Lessel, Altmeyer & Krüger, 2018;Kneisel & Sternadori, 2023).…”