2016
DOI: 10.1111/tops.12225
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Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task

Abstract: Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, (a) choosing the goal or objective function that will maximize performance and (b)a feature-based analysis of the current game board to determine where to place the currently falling zoid (i.e., Tetris piece) so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning (CERL) models (Szita… Show more

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Cited by 17 publications
(15 citation statements)
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“…For Game‐XP, the more complex the task, the more subtle the possible differences in the methods discovered and deployed by different players may be. For example, Sibert, Gray, and Lindstedt () compare human data to machine learning classifers that were trained on one of four different “objective functions”—that is, different methods for achieving the goal of gaining the most points possible. Some of these classifiers optimized the number of lines cleared while others optimized points per zoid (a “zoid” is a Tetris piece).…”
Section: The Once and Future Paradigmmentioning
confidence: 99%
See 1 more Smart Citation
“…For Game‐XP, the more complex the task, the more subtle the possible differences in the methods discovered and deployed by different players may be. For example, Sibert, Gray, and Lindstedt () compare human data to machine learning classifers that were trained on one of four different “objective functions”—that is, different methods for achieving the goal of gaining the most points possible. Some of these classifiers optimized the number of lines cleared while others optimized points per zoid (a “zoid” is a Tetris piece).…”
Section: The Once and Future Paradigmmentioning
confidence: 99%
“…Only time plus a lot of hard work by many inspired researchers will tell. With the exception of the work by Boot, Sumner, Towne, Rodriguez, and Anders Ericsson (), none of the authors have published more than one or two journal or journal‐quality papers on their paradigm. (As a lower limit, let me confess that the paper published by my lab [Sibert et al., ] is our first on Tetris. ) Unlike chess, action games are not one paradigm but many. Like chess, action games present a natural paradigm in which to study differences in player expertise.…”
Section: Gazing Toward the Future Or Are We There Yet?mentioning
confidence: 99%
“…() analyzed the behavior of a single participant. Sibert, Gray, and Lindstedt () apply optimization techniques from machine learning to identify the best combination of feature weights for selecting actions in Tetris. Finally, Reeves, Greiffenhagen, and Laurier () use ethnomethodology and conversation analysis to describe game playing from different viewpoints.…”
Section: Newell's Twenty‐question Paper and The Contributions Of Thismentioning
confidence: 99%
“…Sibert et al. () use an optimization algorithm to find the best weights for board features given four different goals; this provides important information for understanding strategies used by players. Finally, Boot et al.…”
Section: Newell's Twenty‐question Paper and The Contributions Of Thismentioning
confidence: 99%
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