2017
DOI: 10.1016/j.sleep.2016.01.009
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Intrinsic and extrinsic predictors of video-gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental regulation of media and bedtime

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Cited by 35 publications
(30 citation statements)
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“…Although the findings from the present laboratory study concur with our previous survey findings 23 , replication of these studies is nevertheless needed in order to raise confidence in the notion that high flow states during videogaming lead to later bedtimes.…”
Section: Accepted Manuscriptsupporting
confidence: 85%
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“…Although the findings from the present laboratory study concur with our previous survey findings 23 , replication of these studies is nevertheless needed in order to raise confidence in the notion that high flow states during videogaming lead to later bedtimes.…”
Section: Accepted Manuscriptsupporting
confidence: 85%
“…However, emerging research 14,15 suggests individual difference factors (e.g., risk-taking, gamer experience) may play an important role in influencing the relationship between videogaming and sleep during adolescence, but that these are under-investigated 14 . We have previously identified a new factor, flow, which showed in a survey of 422 adolescents that greater trait flow was related to longer videogame duration and later bedtimes 23 . In the present laboratory study, there was evidence that trait flow, was again, linked to later self-selected bedtimes (as was state flow), which, due to its possible mechanism of time distortion [25][26][27][28] may impact negatively on sleep subsequent to videogaming.…”
Section: Discussionmentioning
confidence: 99%
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“…For social media or smartphones, there is virtually no research differentiating between the various activities done on the screen or active vs. passive usage of a social networking site. Fourth, we found only two studies that have examined the role of media engagement in predicting the effects on sleep: Smith, Gradisar, King, and Short (2017) demonstrated that increased flow significantly predicted bedtime delay among gamers and Woods and Scott (2016) found that those who were more emotionally invested in social media use experienced poorer sleep quality. It would be interesting to study the association between arousal originating from increased investment in media use (i.e., flow, transportation, fear of missing out), and presleep arousal.…”
Section: Improving Measurement Of Media Usementioning
confidence: 91%