“…Nineteen articles studied the effects of control mode. Most of these articles studied motion-based controllers, including tangible controllers (e.g., Wiimote, PS Move, or steering wheel controllers) or whole-body controllers (e.g., Kinect sensor) (Berglund et al, 2017;Bozgeyikli et al, 2013;Kniestedt et al, 2018;Limperos et al, 2011;McGloin et al, 2011;Peña & Chen, 2017;Schmierbach, Limperos, et al, 2012;Shafer, 2021;Shafer et al, 2011Shafer et al, , 2014Skalski et al, 2011;Smeddinck et al, 2016;Tamborini et al, 2010;Williams, 2014). The other articles studied the effects of the level of responsiveness of the controls (Jörg et al, 2012;Normoyle & Jörg, 2018), controller physical realism (Wechselberger, 2016), left-handed controllers (Maubert Crotte et al, 2019), and use of a paper-based sketching interface (Macret et al, 2012).…”