“…It can be argued that the top cited author [4] [21], way of thinking and being [15], a set of contingent, embodied routines [10], application of design methods to innovation challenges by multidisciplinary teams [22], a hypothesisdriven process and a practice [14], cognitive processes designers have in common [23], a crossdisciplinary and user centered method [24], a team-based innovation method [25], a human-centered approach applied to wicked problem-solving [26], the ability to combine empathy, creativity and rationality [27], an evolving theoretical practice apart from the traditional design discipline discussion [28], a systematic, intelligent process employed by designers to generate and evaluate concepts for devices, systems, or processes [20], both the creation of material and non-material values, and strategic and systemic approach in the problem solving [29], the way of finding or developing the problems or needs with the tools that designers use [30], a key process that promotes iterative thinking [31]. Despite of the wide variety of definitions, the common elements found in most of the attempts to describe DT are: human-centered approach, solution of wicked-problems, creativity, teamwork, prototype-driven.…”