2010
DOI: 10.11120/ital.2010.09020011
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Introductory Problem Solving and Programming: Robotics Versus Traditional Approaches

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Cited by 13 publications
(9 citation statements)
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“…In his blog, Chris Betcher ( 2010 ) defi ned the big ideas of programming as the process of learning problem solving, thinking mathematically, and using logical reasoning. Oddie et al ( 2010 ) agreed that problem solving and critical thinking are precursors to any programming activity.…”
Section: Programming Misbeliefmentioning
confidence: 98%
“…In his blog, Chris Betcher ( 2010 ) defi ned the big ideas of programming as the process of learning problem solving, thinking mathematically, and using logical reasoning. Oddie et al ( 2010 ) agreed that problem solving and critical thinking are precursors to any programming activity.…”
Section: Programming Misbeliefmentioning
confidence: 98%
“…Programming is defined as strategically using instructions in certain premises by teaching students and the structure of these instructions in a particular (programming) language (Palumbo, 1990). Another definition states that programming is the understanding of techniques related to problemsolving; and the process of compiling syntax and structural components related to this (Oddie, Hazlewood, Blakeway & Whitfield, 2010). It can be argued that the one, who create a program on the basis of this definition, can bring about algorithmic solutions and products by analysing the problem (Saeli et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…Although programming is defined as the process of producing programs in terms of learning outcomes of the programming education for students in its most important and simplest way, it is an aggregate of skills which are not as simple as its definition. Despite the fact that it is easy to use a program or application on technological devices, the development of these programs is not seen as an easy process (Oddie et al, 2010). Programming is an important competency to achieve the 21st century student standards (innovative designer, data-processing thinker, etc.)…”
Section: Introductionmentioning
confidence: 99%
“…Lima et al [52] provided a summary of active learning, also for engineering education and concluded that active learning promotes "analysis", "synthesis" and "evaluation", which coincidentally belong to the upper hierarchy of Bloom's learning taxonomy. Oddie et al [53] put active learning in the context of computing science, suggesting that problem solving is one of the key skills required to learning programming fundamentals. Conclusions based on their research suggested that robotics encourages engagement and motivates students to learn.…”
Section: Literature Reviewmentioning
confidence: 99%