SIGGRAPH Asia 2021 Technical Communications 2021
DOI: 10.1145/3478512.3488614
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Inverse Free-form Deformation for interactive UV map editing

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Cited by 1 publication
(5 citation statements)
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“…Figure 5 shows some examples of texture editing with our system. The input textured models are generated by using Hashimoto et al 12 Since most existing editing methods, such as FFD, 1,2 do not support discontinuous region handling, such as wrinkles, their results are continuous across the discontinuous regions, giving a flat overall impression (see Figure 2). In addition, while other deformers based on the mesh graph structure 22 can be suitable for considering self‐closing wrinkles, they often create unnatural texture distortions around the wrinkles.…”
Section: Resultsmentioning
confidence: 99%
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“…Figure 5 shows some examples of texture editing with our system. The input textured models are generated by using Hashimoto et al 12 Since most existing editing methods, such as FFD, 1,2 do not support discontinuous region handling, such as wrinkles, their results are continuous across the discontinuous regions, giving a flat overall impression (see Figure 2). In addition, while other deformers based on the mesh graph structure 22 can be suitable for considering self‐closing wrinkles, they often create unnatural texture distortions around the wrinkles.…”
Section: Resultsmentioning
confidence: 99%
“…However, FFD constructs a grid of control points; thus, the number of grids must be increased to perform detailed operations, which is labor‐intensive (e.g., 100prefix×$$ \times $$100 grids). Therefore, inverse problems of estimating the positions of control points from the input UV coordinate data 2 and some researches to optimize UV coordinates with a few handles 16,17 have been thoroughly investigated. For example, Lévy 18 proposed a method to interactively build correspondence points between input drawings (or photos) and 2D texture patterns, and generated textured results.…”
Section: Related Workmentioning
confidence: 99%
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