“…However, FFD constructs a grid of control points; thus, the number of grids must be increased to perform detailed operations, which is labor‐intensive (e.g., 100
100 grids). Therefore, inverse problems of estimating the positions of control points from the input UV coordinate data
2 and some researches to optimize UV coordinates with a few handles
16,17 have been thoroughly investigated. For example, Lévy 18 proposed a method to interactively build correspondence points between input drawings (or photos) and 2D texture patterns, and generated textured results.…”