2012
DOI: 10.1016/j.cag.2012.08.010
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Inverse kinodynamics: Editing and constraining kinematic approximations of dynamic motion

Abstract: We present inverse kinodynamics (IKD), an animator friendly kinematic work flow that both encapsulates short-lived dynamics and allows precise space-time constraints. Kinodynamics (KD), defines the system state at any given time as the result of a kinematic state in the recent past, physically simulated over a short time window to the present. KD is a well suited kinematic approximation to animated characters and other dynamic systems with dominant kinematic motion and short-lived dynamics. Given a dynamic sys… Show more

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Cited by 5 publications
(4 citation statements)
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References 33 publications
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“…[SYLH10] have additionally used momentum and force constraints. Inverse kinodynamics (IKD) [KRRS12] is another kinematic workflow that encapsulates short‐lived dynamics and allows precise space‐time constraints. More recently, Rabbani and Kry [RK16] introduced a method that respects physics during certain dynamic activities by controlling both the centre of mass, and the magnitude of the character's inertia tensor.…”
Section: Biomechanical Constraintsmentioning
confidence: 99%
See 1 more Smart Citation
“…[SYLH10] have additionally used momentum and force constraints. Inverse kinodynamics (IKD) [KRRS12] is another kinematic workflow that encapsulates short‐lived dynamics and allows precise space‐time constraints. More recently, Rabbani and Kry [RK16] introduced a method that respects physics during certain dynamic activities by controlling both the centre of mass, and the magnitude of the character's inertia tensor.…”
Section: Biomechanical Constraintsmentioning
confidence: 99%
“…For instance, Lee and Goswami [LG07] used the momentum and inertia to improve the balance of the animation, Shapiro and Lee [SL11] utilized certain dynamic physical properties, such as the centre of mass and angular momentum, to allow the improvement of unrealistic motions, while Sok et al [SYLH10] have additionally used momentum and force constraints. Inverse kinodynamics (IKD) [KRRS12] is another kinematic workflow that encapsulates short-lived dynamics and allows precise space-time constraints. More recently, Rabbani and Kry [RK16] introduced a method that respects physics during certain dynamic activities by controlling both the centre of mass, and the magnitude of the character's inertia tensor.…”
Section: Biomechanical Constraintsmentioning
confidence: 99%
“…Mocap data is generally recorded by the highly articulated movements in terms of the connected joints, which always holds strong temporal and spatial correlations among multiple joints [37]. As shown in Fig.…”
Section: Block-based Mocap Representationmentioning
confidence: 99%
“…A fast physically based simulation system for skeleton-driven deformable body characters is developed in [36] that gives a well-coordinated combination of a reduced deformable body model with nonlinear finite elements, a linear-time algorithm for skeleton dynamics, and explicit integration, to boost simulation speed. In [37], EigenSkin has been presented to correct SSD results, it achieves high frame rates per second, but constructing one proper error-optimal eigen displacement basis requires sufficient experience and background knowledge. Since it is not easy to model the different elastic behaviors of muscle, fat and skin using simple volumetric mesh, [38] introduce one novel multi-layer model to simulate them, but it fails handle collisions during fast motions.…”
Section: Related Workmentioning
confidence: 99%