2022
DOI: 10.31234/osf.io/qhd5p
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Investigating and acquiring motor expertise using virtual reality

Abstract: After just months of simulated training, on January 19, 2019, a 23-year-old E-sports pro-gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex-Formula 1 driver with decades of real-world racing experience. This event raised the possibility that practicing in virtual reality can be surprisingly effective for acquiring motor expertise in real-world tasks. Here, we evaluate the potential of virtual reality to serve both as a space for training to expert levels in highly complex re… Show more

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“…However, we must remember that sporting situations are diverse and erratic, often requiring a athlete to switch between different strategies during a performance. The ability to successfully implement these adaptive switches is a hallmark of sporting expertise [1, 6, 8]. Our study did not capture such decisions because we focused only on flat slopes.…”
Section: Discussionmentioning
confidence: 99%
“…However, we must remember that sporting situations are diverse and erratic, often requiring a athlete to switch between different strategies during a performance. The ability to successfully implement these adaptive switches is a hallmark of sporting expertise [1, 6, 8]. Our study did not capture such decisions because we focused only on flat slopes.…”
Section: Discussionmentioning
confidence: 99%