26th ACM Symposium on Virtual Reality Software and Technology 2020
DOI: 10.1145/3385956.3418972
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Investigating Effects and User Preferences of Extra- and Intradiegetic Virtual Reality Questionnaires

Abstract: Figure 1: Two extradiegetic UIs (blue) and two intradiegetic UIs (orange) for VR-questionnaires (IN VR-Qs). From left to right the level of integration in the VE increases. (a) UI Extern shows evaluation in new VE, (b) UI Canvas shows evaluation on paper roll attached to HMD, (c) UI 3D-font shows evaluation via 3D-elements, (d) UI Tablet shows evaluation on tablet.

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Cited by 7 publications
(6 citation statements)
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References 35 publications
(111 reference statements)
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“…Even when questionnaires are embedded in the virtual environment, the consistency of the design with the environment can affect the user experience. Wagener et al [44] investigated the impact of the extent of integration and consistency of the questionnaire with the virtual environment on the user experience and the duration of the entire study. They considered four design alternatives for the questionnaire UI and categorized them as extradiegetic and intradiegetic.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Even when questionnaires are embedded in the virtual environment, the consistency of the design with the environment can affect the user experience. Wagener et al [44] investigated the impact of the extent of integration and consistency of the questionnaire with the virtual environment on the user experience and the duration of the entire study. They considered four design alternatives for the questionnaire UI and categorized them as extradiegetic and intradiegetic.…”
Section: Resultsmentioning
confidence: 99%
“…Accordingly, investigating the influence of interaction type on task demands could be an important future research topic. Although the studies mainly used traditional 2D user interfaces, using a more consistent design approach for in-VR questionnaires may lead to a higher sense of presence, as discussed by Wagener et al [44]. Considering an appropriate user interface for questionnaire presentation, as well as improving interactions in VR, may lead to increased use of in-VR questionnaires.…”
Section: Discussionmentioning
confidence: 99%
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“…Slightly modified measuring scales such as the reflection inventory scale [6] could prove beneficial in this regard. Based on research about the advantages of integrating questionnaires in VR [1,44], this questionnaire will be conducted while the users are still in their self-created VE to further increase reflection.…”
Section: Possibilities To Enhance Self-reflection Of Emotionsmentioning
confidence: 99%