The purpose of this research is to investigate how Extended Reality (XR) technologies can help address the effects of consuming short form content, on social media platforms. With the rise in popularity of video apps its important to understand their impact on users, younger generations. While these platforms cater to peoples entertainment and news needs during their time they can have effects such as shorter attention spans, changes in cultural appreciation and even social disconnection. This research proposes an approach by combining Extended Reality technology with short form content to enhance user engagement while minimizing negative consequences. The proposed system includes experiences created by users that can be accessed individually or by viewers through an interactive feature called The Hall. Additionally the system includes features that encourage world connections and a transparent content recommendation mechanism that prioritizes user privacy. By prioritizing physical health well as privacy this Extended Reality based application has the potential to offer an effective solution to the challenges posed by current 2D short form content platforms. The findings are based on a survey conducted among 30 high school students in Beijing, which indicates the feasibility of this XR based application to transform short-form content consumption.