“…This analysis aims to evaluate the distance between the target situation (the knowledge to be taught) and the source situation (the game situation induced by Progo). Although several empirical studies have been conducted to analyse the use of Progo and its learning effectiveness (Djelil et al, 2015;Djelil et al, 2017;Djelil et al, 2019), we do not focus in this study on the analysis of the learning experience, but we rather aim to analyse the game design based on the didactic transposition model.…”